using System; using System.Collections.Generic; using System.Linq; using System.Text; using Chop.Game.Messages.IDs; namespace Chop.Game.Messages.Incoming.catalog { class GetIsOfferGiftableEvent: IMessageHandler { public void Handle(GameClient client, RequestParser parser) { int offerID = parser.ReadInt32(); ResponseBuilder message = new ResponseBuilder(OutgoingMessages.IsOfferGiftableMessageEvent); message.AppendInt32(offerID); message.AppendBoolean(true); // giftable client.SendMessage(message); } } }