using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Chop.Game.Messages.Incoming.friendlist { class SendRoomInviteEvent: IMessageHandler { public void Handle(GameClient client, RequestParser parser) { int receiverCount = parser.ReadInt32(); List receiverList = new List(); for (int i = 0; i < receiverCount; i++) receiverList.Add(parser.ReadInt32()); string message = parser.ReadString(); client.mConsole.SendRoomInvite(message, receiverList); } } }