using System; using System.Collections.Generic; using System.Linq; using System.Text; using Chop.Database; using Chop.Game.Messages.IDs; namespace Chop.Game.Messages.Incoming.friendlist { class RemoveBuddyEvent : IMessageHandler { public void Handle(GameClient client, RequestParser parser) { int buddyCount = parser.ReadInt32(); if (buddyCount == client.mConsole.mBuddies.Count) // who needs any friends anyways? DELETE THEM ALL { client.mConsole.DeleteAllBuddies(); return; } for (int i = 0; i < buddyCount; i++) { client.mConsole.DeleteBuddy(parser.ReadInt32()); } } } }