using System; using System.Collections.Generic; using System.Linq; using System.Text; using Chop.Game.Messages.IDs; namespace Chop.Game.Messages.Incoming.friendlist { class FriendListUpdateEvent: IMessageHandler { public void Handle(GameClient client, RequestParser parser) { ResponseBuilder message = new ResponseBuilder(OutgoingMessages.FriendListUpdateEvent); // good ol' @M message.AppendInt32(0); // NO UPDATES FOR YOU throw new NotImplementedException(); } } }