using System; using System.Collections.Generic; using System.Linq; using System.Text; using Chop.Game.Messages.IDs; namespace Chop.Game.Messages.Incoming.friendlist { class FindNewFriendsMessageComposer: IMessageHandler { public void Handle(GameClient client, RequestParser parser) { //OutgoingMessages.FindFriendsProcessResultEvent? // TODO: Send user to a random room. (meeting some requirements?) throw new NotImplementedException(); } } }