using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Chop.Game.Messages.Incoming.friendlist { class DeclineBuddyEvent: IMessageHandler { public void Handle(GameClient client, RequestParser parser) { bool declineAll = parser.ReadBoolean(); if (declineAll) { client.mConsole.DeclineAllBuddyRequests(); return; } int requestCount = parser.ReadInt32(); for (int i = 0; i < requestCount; i++) { client.mConsole.DeclineBuddyRequest(parser.ReadInt32()); } } } }