using System; using System.Collections.Generic; using System.Linq; using System.Text; using Zak.COD.Human.Properties.Health; using Zak.COD.Human.Properties.XP; using Holo.Source.Weapons; using Holo.Virtual; using Holo.Virtual.Users; using Holo.Source.Call_Of_Duty_Plugin.KillStreaks.BlackBird; namespace Holo.Source.Call_Of_Duty_Plugin.Main { public class CallOfDutyCore { #region Fields #region Get Fields public HealthSystem fHealth; public XP fXP; public Snipers fSniper; public Zombies fZombie; public virtualUser fUser; public virtualRoomUser fRoomuser; public BlackBirdMainCore fBlackBird; #endregion #endregion #region Get System / API public HealthSystem Health() { return fHealth; } public Snipers Sniper() { return fSniper; } public XP XP() { return fXP; } public Zombies Zombie() { return fZombie; } public virtualUser User() { return fUser; } public virtualRoomUser RoomUser() { return fRoomuser; } public BlackBirdMainCore BlackBird() { return fBlackBird; } #endregion #region Key Properties // Chracter Keys public void CharKeysApply(int Character) { char Char; switch (Character) { // 1 = UP. case 1: { Char = (char)1; char.IsDigit(Char); Character = RoomUser().goalY + 1; break; } } } #endregion #region KillStreaks // Killstreak Carepackage #region Care_Package //Team Care Package #region TeamCarePackge public void GetTeamCarePackage(string Colour, string Killstreak, int Kills,List Builder) { // Default Colour. Colour = "Green"; // Add Killstreak Weapons. Builder.Add(BlackBird().BlackBirdCarePackage); } #endregion //Enemy Care Package #region EnemyCarePackage #endregion #endregion #endregion } }