using System; using System.Collections.Generic; using System.Text; namespace Holo.Virtual.Rooms.Games.Wobble_Squabble { class UserVariables { internal int QueuePosition = -1; internal int Side = 0; internal bool WaitingToJoinQueue = false; internal int Balance = 0; internal string PlayMove = "-"; internal int PlayPosition = 0; internal bool UsedBalance = false; internal bool BeenUpdated = false; internal bool HitThem = false; internal GameManager MyGame = null; internal DateTime LastHit; } }