using System; using Woodpecker.Game.Items; using Woodpecker.Net.Game.Messages; namespace Woodpecker.Specialized.Fun { public static class FunUtils { public static serverMessage CreateVoiceSpeakMessage(string text) { // 'Speaker' floorItem pItem = new floorItem(); pItem.ID = int.MaxValue; pItem.Rotation = 0; pItem.X = 255; pItem.Y = 255; pItem.Z = -1f; pItem.customData = "voiceSpeak(\"" + text + "\")"; pItem.Definition = new itemDefinition(); pItem.Definition.Sprite = "spotlight"; pItem.Definition.Length = 1; pItem.Definition.Width = 1; serverMessage msg = new serverMessage(93); // "A]" msg.Append(pItem.ToString()); return msg; } } }