using System; namespace Woodpecker.Game.Rooms.Pathfinding { /// /// Represents a single tile on the map of a virtual room. /// public class roomTile { #region Fields /// /// The X position of this tile. /// public byte X; /// /// The Y position of this tile. /// public byte Y; public int I; #endregion #region Constructors public roomTile(byte X, byte Y, int I) { this.X = X; this.Y = Y; this.I = I; } #endregion } }