property pChanges, pActive on prepare me, tdata if (tdata.getAt(#stuffdata) = "ON") then me.setOn() pChanges = 1 else me.setOff() pChanges = 0 end if return TRUE end on updateStuffdata me, tValue if (tValue = "ON") then me.setOn() else me.setOff() end if pChanges = 1 end on update me if not pChanges then return() end if if me.count(#pSprList) < 4 then return() end if the itemDelimiter = "_" tMemName = me.getPropRef(#pSprList, 3).member.name tClass = tMemName.getProp(#item, 1, (tMemName.count(#item) - 6)) tNewNameA = tClass & "_c_0_1_2_" & me.getProp(#pDirection, 1) & "_" & pActive tNewNameB = tClass & "_d_0_1_2_" & me.getProp(#pDirection, 1) & "_" & pActive tNewNameC = tClass & "_e_0_1_2_" & me.getProp(#pDirection, 1) & "_" & pActive if memberExists(tNewNameA) then tmember = member(abs(getmemnum(tNewNameA))) me.getPropRef(#pSprList, 3).castNum = tmember.number me.getPropRef(#pSprList, 3).width = tmember.width me.getPropRef(#pSprList, 3).height = tmember.height tmember = member(abs(getmemnum(tNewNameB))) me.getPropRef(#pSprList, 4).castNum = tmember.number me.getPropRef(#pSprList, 4).width = tmember.width me.getPropRef(#pSprList, 4).height = tmember.height tmember = member(abs(getmemnum(tNewNameC))) me.getPropRef(#pSprList, 5).castNum = tmember.number me.getPropRef(#pSprList, 5).width = tmember.width me.getPropRef(#pSprList, 5).height = tmember.height end if pChanges = 0 end on setOn me pActive = 1 end on setOff me pActive = 0 end on select me if the doubleClick then if pActive then tStr = "OFF" else tStr = "ON" end if getThread(#room).getComponent().getRoomConnection().send("SETSTUFFDATA", [#string:string(me.getID()), #string:tStr]) else getThread(#room).getComponent().getRoomConnection().send("MOVE", [#short:me.pLocX, #short:me.pLocY]) end if return TRUE end