property pDirection, pSprite, pOffset, pTurnPnt on define me, tsprite, tCounter if ((tCounter mod 2) = 1) then tDirection = #left else tDirection = #right end if pSprite = tsprite pOffset = [0, 0] pTurnPnt = 0 pDirection = tDirection me.reset() return TRUE end on reset me tmodel = ["car1", "sport1", "bus1", "car1"].getAt(random(4)) if (pDirection = #left) then pSprite.castNum = getmemnum(tmodel) pSprite.flipH = 0 pSprite.loc = point(800, 497) pOffset = [-2, -1] pTurnPnt = 488 else pSprite.castNum = getmemnum(tmodel) pSprite.flipH = 1 pSprite.loc = point(208, 501) pOffset = [2, -1] pTurnPnt = 490 end if pSprite.width = pSprite.member.width pSprite.height = pSprite.member.height if (tmodel = "car1") then pSprite.ink = 41 pSprite.backColor = (random(150) + 20) else pSprite.ink = 36 pSprite.backColor = 0 end if pWaitTime = random(120) end on update me pSprite.loc = (pSprite.loc + pOffset) if (pSprite.locH = pTurnPnt) then pOffset.setAt(2, -pOffset.getAt(2)) tMemName = pSprite.member.name tDirNum = integer(tMemName.getProp(#char, length(tMemName))) tDirNum = (not (tDirNum - 1) + 1) tMemName = tMemName.getProp(#char, 1, (length(tMemName) - 1)) & tDirNum pSprite.castNum = getmemnum(tMemName) end if if pSprite.locV > 500 then return(me.reset()) end if end