on construct me return TRUE end on deconstruct me return TRUE end on Refresh me, tTopic, tdata if (tdata = 0) then return FALSE end if if (tdata.getAt(#reason) = "game_deleted") then tAlertStr = "gs_error_game_deleted" else if (tdata.getAt(#reason) = "nocredits") then tAlertStr = "gs_error_nocredits" else tAlertStr = "gs_error_" & tdata.getAt(#request) & "_" & tdata.getAt(#reason) if not textExists(tAlertStr) then tAlertStr = "gs_error_" & tdata.getAt(#reason) end if end if end if return(executeMessage(#alert, [#id:"gs_error", #Msg:tAlertStr])) end