on construct me return TRUE end on deconstruct me return TRUE end on Refresh me, tTopic, tdata if (tTopic = #bb_event_2) then me.updatePlayerObjectGoal(tdata) end if return TRUE end on updatePlayerObjectGoal me, tdata tGameSystem = me.getGameSystem() if (tGameSystem = 0) then return FALSE end if if not listp(tdata) then return FALSE end if tID = tdata.getAt(#id) return(tGameSystem.executeGameObjectEvent(tID, #set_target_custom, tdata)) end